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Code-At-Home Tech Toys Keep Girls Engaged, Away From Computer Screens, During COVID-19 School Closures

Trish Stevens
Claire Downing
Ascot Media Group, Inc.
Post Office Box 2394
Friendswood, TX 77549
[email protected]
www.ascotmedia.com
281.333.3507 Phone
800.854.2207 Fax

(This press release may be reprinted in part or entirety by any print or broadcast media outlet, or used by any means of social media sharing)

FOR IMMEDIATE RELEASE

Code-At-Home Tech Toys Keep Girls Engaged, Away From Computer Screens, During COVID-19 School Closures

Are you looking for constructive ways to keep your children stimulated and engaged during the COVID-19 school shutdown? The line of groundbreaking toys from SmartGurlz Inc. uses an award-winning robotics platform to teach basic coding skills to girls as young as 6.

“Many girls’ toys lag behind in the development of spatial skills, hands-on problem solving skills, and confidence with coding and computer science,” explains SmartGurlz founder Sharmi Albrechtsen. “These are exactly the skills that SmartGurlz aims to develop.”

The SmartGurlz line of unique, interactive, self-balancing robots and dolls are controlled with the SugarCoded™ App than can be downloaded onto an IOS or android phone or tablet that once downloaded requires no Wi-Fi, just Bluetooth.

A full, step-by-step tutorial teaches basic coding strategies so young girls can maneuver the toys around obstacle courses of their own design. With several levels of learning and chal-lenges, the toy keeps kids occupied several hours a week for 4-6 months.

The company is also offering a free weekly webinar for parents and kids affected by COVID- 19 that includes getting started, tips and tricks, and weekly home assignments.

Girls playing with SmartGurlz products learn three key concepts:

  1. Spatial Reasoning. Girls learn how to direct/orient their robots in new environments and in-terpret maps.
  2. Computer Programming. Girls learn to program their robots using our kid-friendly coding App called SugarCodedTM.
  3. Storytelling & Problem Solving. Girls learn to tell stories and solve missions via coding.

The SmartGurlz product line also includes an e-book series available through the App that focuses on the everyday adventures of four talented young women studying at the fictional New York Institute of Technology — N.I.T.

We’re all adjusting to a new normal. You can use this extra time at home to inspire the female tech leaders of tomorrow with toys that integrate the power of play with the power of technology.

SmartGurlz CEO Sharmi Albrechtsen is a robotics aficionado, educator, author and mom with a passion for closing the diversity gap in technology.

In 2015, Sharmi started SmartGurlz after becoming frustrated with the lack of STEM toys available for her daughter. The SmartGurlz flagship product, Siggy, was the first robotics product designed specifically for girls. More than 30,000 girls have been educated with SmartGurlz. SmartGurlz partners include BlackGirlsCode, Girl Scouts of America and Morrison Mentors.

SmartGurlz recently expanded its product line to include Smart Buddies (a joint-venture with Pitsco Education), which features a diverse set of characters suitable for both girls and boys, targeted towards schools.

Sharmi was recently given AdWeek’s Disruptor Award in Championing Gender Diversity in Advertising and Tech. She has also been named Women Entrepreneur of the Year 2018 by the Asian Chamber of Commerce as well as named a Morgan Stanley Multi-Cultural Innovation Lab fellow. Sharmi has been featured in Forbes, Huffington Post, Financial Times, Fox Business News, Fox and Friends and CNN. She is also a featured TEDx speaker.

For more information, please visit www.smartgurlz.com or connect with her on social media at https://www.instagram.com/smartgurlzworld/; https://www.facebook.com/smartgurlzworld/; or https://twitter.com/SmartGurlzWorld.

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New App Immerses Thrill Seekers In Fastest Sport On Ice

Steve Holtman
Ascot Media Group, Inc.
Post Office Box 2394
Friendswood, TX 77549
281.333.3507 Phone
832.569.5539 Fax
[email protected]
www.ascotmedia.com

(This press release may be reprinted in part or entirety by any print or broadcast media outlet, or used by any means of social media sharing)

FOR IMMEDIATE RELEASE

New App Immerses Thrill Seekers In Fastest Sport On Ice

Port Orange, Florida ― Winter sports fans who crave the speed and intensity of the bobsleigh can now experience the thrills from the pilot’s seat with the Bobsleigh 360 app for Android and iOS.

Users can experience the precision of the team’s climb into the sleigh, the struggle of the push-off, and mind-bending speeds approaching 90 mph as the bobsleigh races down an Olympic bobsleigh track, banking through 15 to 20 heart-stopping turns.

Bobsleigh 360 app features:

• 360-degree video of actual bobsleigh runs
• User-controlled viewpoint during the run
• Support for 2D and VR viewing
• New runs and tracks added as they are available
Bobsleigh 360 is based on a first-of-its-kind VR training tool developed by Raydon Corporation, a military simulation training company, in Port Orange, Florida. Raydon created the training tool to improve the safety and performance of bobsleigh teams. Bobsleigh 360 gives coaches a 360-degree view of a pilot’s high-speed run, where every millisecond counts. It can be viewed on a tablet or on a VR headset for a fully immersive experience. The Latvian bobsleigh team, silver medal winners at the 2014 Winter Olympics in Sochi, has incorporated the tool into their training regimen in preparation for the 2018 Winter Olympics in PyeongChang, South Korea. Raydon has donated the training tool to Latvia and other countries.
For more information, please visit: www.bobsleigh-360.com and www.raydon.com.

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